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Shardbound: Environment Exploration

Simon Kopp and I had the opportunity to work on Spiritwalk Games' Shardbound late 2015 into early 2016. We at Airborn studios helped develop the look and feel of the playable areas within the game and worked on a few character designs. The images in this gallery are fairly early explorations for the look of different biomes and locations within the restrictions of the playfields with their hexagonal raster. Part of the exercise was to see how far we could go to obscure the raster, while still keeping it readable.

Check out their kickstarter and show them some love:
https://www.kickstarter.com/projects/shardbound/shardbound

Shardbound:
http://shardbound.com/
Simon Kopp:
https://www.artstation.com/artist/acapulco
Airborn Studios:
https://www.artstation.com/artist/airbornstudios

forest plateau

forest plateau

icy ruins

icy ruins

desert mountain

desert mountain

thermal spring

thermal spring

deep jungle

deep jungle

ancient ruins

ancient ruins