Website powered by

Ori and the Blind Forest: Enemy designs and textures

For all the enemy designs in Ori and the Blind Forest, it was crucial to immediately convey their behavior and role in the game. The game could become very fast paced and frantic, so it's very important to quickly recognize an enemy and know how it will act. Usually the characters are also fairly small on the screen, so they still have to read at very small scales.

All the 3D models were done by Steffen Unger, I did the textures.

Final designs for three common enemies in Ori.

Final designs for three common enemies in Ori.

Rough sketches and colors for several different enemy types.

Rough sketches and colors for several different enemy types.

Initial sketches for the Mortar enemy.

Initial sketches for the Mortar enemy.

Close to final design and motion/attack ideas.

Close to final design and motion/attack ideas.

Motion sketches for a flying enemy.

Motion sketches for a flying enemy.

Textured 3D models.

Textured 3D models.

Textured 3D models.

Textured 3D models.