For all the enemy designs in Ori and the Blind Forest, it was crucial to immediately convey their behavior and role in the game. The game could become very fast paced and frantic, so it's very important to quickly recognize an enemy and know how it will act. Usually the characters are also fairly small on the screen, so they still have to read at very small scales.
All the 3D models were done by Steffen Unger, I did the textures.