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Shardbound Character Design

Simon Kopp and I had the opportunity to work on Spiritwalk Games' Shardbound late 2015 into early 2016. We at Airborn studios helped develop the look and feel of the playable areas within the game and worked on a few character designs.

Check out their kickstarter and show them some love:
https://www.kickstarter.com/projects/shardbound/shardbound

Shardbound:
http://shardbound.com/
Mads Ahm:
https://www.artstation.com/artist/mads_ahm
Simon Kopp:
https://www.artstation.com/artist/acapulco
Airborn Studios:
https://www.artstation.com/artist/airbornstudios

The initial concept for this one was done by Mads Ahm. 
https://www.artstation.com/artist/mads_ahm
My task was to change the stylization, towards something more exaggerated and slightly less realistic. I only did minor tweaks to the design itself.

The initial concept for this one was done by Mads Ahm.
https://www.artstation.com/artist/mads_ahm
My task was to change the stylization, towards something more exaggerated and slightly less realistic. I only did minor tweaks to the design itself.

Some color variants for the above concept.

Some color variants for the above concept.

The concept for a "Weave Priest", a sort of combat monk.

The concept for a "Weave Priest", a sort of combat monk.

Initial sketches for the concept above. I was trying out several very different approaches.

Initial sketches for the concept above. I was trying out several very different approaches.