Simon Kopp and I had the opportunity to work on Spiritwalk Games' Shardbound late 2015 into early 2016. We at Airborn studios helped develop the look and feel of the playable areas within the game and worked on a few character designs. The works in this gallery are explorations for a substance/ancient technology, that's corrupting the plants growing around it and twisting them into unnatural shapes.
Check out their kickstarter and show them some love:
https://www.kickstarter.com/projects/shardbound/shardbound
Shardbound:
http://shardbound.com/
Simon Kopp:
https://www.artstation.com/artist/acapulco
Airborn Studios:
https://www.artstation.com/artist/airbornstudios